Equipment


Starting Equipment

Wherever the starting equipment options from your class list the following equipment, replace that choice with one of the options in parentheses: greataxe (greatclub or maul); handaxe (club, mace, or spear); light crossbow and 20 bolts (shortbow and 20 arrows or sling and 20 bullets); longsword, rapier, or scimitar (alak, flail, or trident); shortsword (dagger, whip, or wrist razors); warhammer (flail or morningstar).

Coinage

Due to the rarity of metal, normal coins on Athas (pp, gp, ep, sp, and cp) are valued at 100 times the worth given in the Player’s Handbook.

Ceramic coins (cr) are much more common. They replace gold coins as the normal monetary unit. Convert all standard costs and values directly from gold pieces to ceramic. The molding of ceramic coins allows them to be broken into 10 separate pie-shaped wedges. These “parts” (pt) are each valued at ten per ceramic piece. An even smaller coin, a tiny ceramic-glazed lead bead (bd) with a central hole for threading, is valued at one hundred per ceramic piece.

Alternate Armor

The Armor chart on page 145 is used as-is. These standard armor suits are made of alternate (non-metal) materials. (Druids are not prohibited from wearing such armor.) Convert their costs from gp to an equivalent in cr. The major alternate materials are described here:

Braxat Plates: This armor consists of interlocking segments cut from a braxat’s natural hide plates. The plates overlap in a way to provide maximum protection but they inhibit the wearer’s full range of motion. Braxat armor is expensive due to the rarity of braxats and the difficulty in killing them. This material is used for: Breastplate, Half Plate, Plate.

Mekilot Rings: This armor is built from rings of aged mekilot cartilage, tightly interlocked with sturdy cords or simply sewn over leather plates. Properly baked into ring shapes, the cartilage of a mekilot is nearly as hard as iron. This material is used for: Chain Mail, Chain Shirt, Ring Mail.

Inix Scales: Incredibly strong and supple, the scales of a mature inix’s hide makes an ideal protective material that sacrifices very little mobility. Scales taken from an inix become brittle as they age; an armor suit of this material rarely survives for more than ten years. This material is used for: Scale Mail.

Composite Reed: Common for templars and their soldiers, this armor uses narrow, vertical strips of laminated reeds, pressed into composite sturdiness by heavy weights. The strips are sewn over leather plates with thick cloth padding. This material is used for: Splint.

Metal Armor

Suits of metal armor are incredibly rare; in addition to the heightened value of metal, the Athasian climate makes such armor uncomfortable, even dangerous to wear outdoors. Metal armors use the normal characteristics from the Armor table on page 145. The additional costs also affect manufacturing times, reflecting the primitive level of surviving metal-working techniques on Athas.

For purchasing or creating metal versions of the armor listed on page 145, use the following costs. These represent not only the amount of metal present, but the complexity of its use.

Metal Costs: Breastplate (1,800 cr), chain mail (5,000 cr), chain shirt (1,800 cr), half plate (4,000 cr), plate (6,500 cr), ring mail (3,500 cr), scale mail (4,000 cr), splint (5,500 cr).

Because metal armor defends better against the alternate materials of Athasian weapons, it provides a bit of additional protection. While wearing medium metal armor, any bludgeoning, piercing, and slashing damage you take from non-magical or non-metaled weapons is reduced by 1. While wearing heavy metal armor, such damage is reduced by 2.

Light armors and shields require no metal components and derive no benefits from using metal.

Alternate Weapons

Most weapons on Athas are made of non-metal materials, things like obsidian, bone, wood, horn, antler, stone, crystals, and similar materials. These are less durable than metal weapons; if the d20 roll for a weapon attack is a 1, the weapon breaks in addition to the attack missing. (Regardless of rolls, all ammunition made of alternate materials is destroyed when used.) This drawback does not apply to magical or metal weapons.

Certain weapons from the chart on page 149 are normally crafted from alternate materials. Some of these items would have small metal components but replace these with alternate materials like obsidian, horn, and stone. These weapons convert their costs directly from gp to equivalent costs in cr. The following standard weapons from the Player’s Handbook are available under these terms:

Standard: Blowgun, club, dagger, dart, flail, greatclub, javelin, longbow, mace, maul, morningstar, net, quarterstaff, shortbow, sling, spear, trident, whip.

The other weapons from the chart on page 149 are not normally available as alternate weapon; anything with a blade or point longer than a dagger or a weight heavier than a mace, cannot be produced without metal. But Athasians have learned to make due with what is commonly available. Several new alternate weapons, unique to the setting, are described here:

Name Cost Damage Weight Properties
Simple Melee Weapons
- Wrist razor 15 cr 1d4 slashing 2 lb. Finesse, Light
Martial Melee Weapons
- Alak 15 cr 1d8 piercing 3 lb.
- Carrikal 10 cr 1d8 slashing 4 lb. Versatile (1d10)
- Slodak 10 cr 1d6 piercing 2 lb. Finesse, light
Martial Ranged Weapons
- Atlatl 15 cr 3 lb. Heavy
- Chatkcha 3 cr 1d6 slashing 2 lb. Thrown (range 30/120)

Alak: An alak consists of a 2-foot long shaft of bone or wood, with four sharpened or serrated bones radiating from the business end, like the four prongs of a grappling hook. This is a common weapon for military skirmishers or gladiators.

Atlatl: The atlatl, sometimes called a “staff-sling,” is a javelin-throwing device that is swung over the shoulder, using both hands. This weapon allows you to throw a javelin at double its range increments. The staff-like handle can be swung as an improvised weapon that inflicts 1d4 bludgeoning damage in melee. (The wielder may add her proficiency bonus to improvised weapon attacks if she is proficient with clubs.)

Carrikal: Constructed of the sharpened jawbone of a large creature lashed to a wooden haft, the sharpened, jagged edges of this weapon form a sort of battleaxe with two parallel, forward-facing heads.

Chatkcha: At the end of a round during which it was thrown, the chatkcha returns to a proficient thrower on a missed attack roll. It lands in an adjacent square determined by the DM.

Slodak: The slodak is a wooden short sword, carved from young hardwood trees and treated with a mixture of tree sap and id fiend blood. This treatment renders the blade of the weapon extremely strong and allows it to hold a deadly point.

Wrist Razor: This weapon consists of several wicked shards of obsidian or bone fastened to a strip of leather or other binding material, lashed onto the forearm of the wielder. While wearing a wrist razor, you are automatically armed when your hand is empty, without having to draw a weapon.

Metal Weapons

Melee weapons from the chart on page 149 can be purchased as “metal” weapons, each with an inflated cost that reflects the scarcity of metal. Even weapons that are normally made of alternate materials can be converted to metal weapons through metal reinforcements or banding, or by adding small metal spikes and blades. The additional costs also affect manufacturing times, reflecting the primitive level of surviving metal-working techniques on Athas.

For purchasing or creating metal versions of the weapons listed on page 149, use the following costs. These represent not only the amount of metal present, but the complexity of its use.

Metal Costs: Battleaxe (400 cr), club (50 cr), dagger (100 cr), flail (300 cr), glaive (300 cr), greataxe (600 cr), greatclub (150 cr), greatsword (550 cr), halberd (300 cr), handaxe (150 cr), javelin (150 cr), lance (300 cr), light hammer (200 cr), longsword (300 cr), mace (250 cr), maul (400 cr), morningstar (300 cr), pike (450 cr), quarterstaff (100 cr), rapier (250 cr), scimitar (300 cr), shortsword (200 cr), sickle (150 cr), spear (100 cr), trident (250 cr), war pick (300 cr), warhammer (300 cr), whip (100 cr).

Weapons constructed normally with metal components are not subject to weapon breakage. And their damage is not subject to reduction by targets wearing metal armor.

Adventuring Gear

The following items don’t use metal, use a minute amount of metal, or replace metal components with effective alternatives. Convert their gp prices to cr.

Standard: abacus, acid (vial), alchemist’s fire (flask), ammunition (arrows, blowgun needles, crossbow bolts, sling bullets), antitoxin (vial), backpack, barrel, basket, bedroll, blanket, bottle (glass), bucket, caltrops (bag of 20), candle, chalk (1 piece), case (crossbow bolt), chest, clothes (common, costume, fine, traveler’s), component pouch, druidic focus (spring of mistletoe, totem, wooden staff, yew wand), fishing tackle, flask or tankard, healer’s kit, holy symbol (amulet, emblem, reliquary), holy water (flask), hourglass, jug or pitcher, ladder (10-foot), lamp, lantern (bullseye), lantern (hooded), magnifying glass, mess kit, oil (flask), perfume (vial), poison, basic (vial), pole (10-foot), potion of healing, pouch, quiver, ram (portable), rations (1 day), robes, rope (50 feet hempen), rope (50 feet silk or giant hair), sack, scale (merchant’s), sealing wax, signal whistle, signet ring, soap, tent (two-person), tinderbox, torch, vial, waterskin, whetstone

spellbook (spell strings); ??

The following items are hard to acquire because they constitute paraphernalia for criminal acts. Convert their gp costs to cr, but multiply the result by 5.

Illegal: arcane focus (crystal, orb, rod, staff, wand), book, case (map or scroll), ink (1 ounce bottle), ink pen, paper (one sheet), parchment (one sheet), spellbook

The following items are difficult to make of materials other than metal. Convert their gp costs to cr, but add an additional cost of 100 cr per lb. of weight.

Metal: ball bearings (bag of 1,000), bell, block and tackle, chain (10 feet), climber’s kit, crowbar, grappling hook, hammer, hammer (sledge), hunting trap, lock, manacles, mirror (steel), pick (miner’s), piton, pot (iron), shovel, spikes (10 iron), spyglass

Tools

The following items don’t use metal, use a minute amount of metal, or replace metal components with effective alternatives. Convert their gp prices to cr.

Standard: artisan’s tools (alchemist’s supplies, brewer’s supplies, carpenter’s tools, cobbler’s tools, cook’s utensils, glassblower’s tools, jeweler’s tools, leatherworker’s tools, mason’s tools, painter’s supplies, potter’s tools, tinker’s tools, weaver’s tools, woodcarver’s tools), disguise kit, gaming set (dice set, playing card set, three-dragon ante set), herbalism kit, musical instrument_ (drum, flute, lute, horn), navigator’s tools, poisoner’s kit, thieves’ tools, vehicles (land or silt)

The following items are hard to acquire because they constitute paraphernalia for criminal acts. Convert their gp costs to cr, but multiply the result by 5.

Illegal: calligrapher’s supplies, forgery kit

The following items are difficult to make of materials other than metal. Convert their gp costs to cr, but add an additional cost of 100 cr per lb. of weight.

Metal: smith’s tools

Mounts and Vehicles

All items from the Tack, Harness, and Drawn Vehicles category are available, converting gp costs to cr. The Waterborne Vehicles category is replaced, as is the Mounts and Other Animals category.

Mounts and Other Animals

Item Cost Speed Carrying Capacity
Crodlu, riding 75 cr 60 ft. 480 lb.
Crodlu, war 400 cr 60 ft. 540 lb.
Erdland 50 cr 40 ft. 540 lb.
Erdlu 30 cr 40 ft. 225 lb.
Inix 50 cr 50 ft. 480 lb.
Kank 8 cr 40 ft. 210 lb.
Mekilot 800 cr 30 ft. 1,500 lb.

Siltborne Vehicles

Item Cost Speed
Silt schooner, trade 15,000 cr 2 mph
Silt schooner, war 28,000 cr 2.5 mph
Silt skiff 3,000 cr 1.5 mph
Silt skimmer 20,000 cr 4 mph

Expenses; Food, Drink, and Lodging; Services

Costs from these categories convert gp to cr.

Spellcasting Services

Beyond the normal difficulty of finding a spellcaster, finding an arcane spellcaster presents its own challenges due to their illegality.

Trinkets

Athasian characters do not get trinkets.

Equipment

Kings of Dust and Bone Randy Randy